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The main feature of this program is that it is simple
to use. The user interface maintains and considerably improves the
immediacy which was a fundamental characteristic of the previous
version of Luxuswin.
The screen is divided into easily locatable and recognizable
areas. The project is broken down into the main stages. Each project
stage corresponds to a different operational method which can be
activated using one of the big main menu buttons to the left of
the screen.
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The calculation module is the heart of the program
and all the main innovations originate here. The module adopts radiosity
algorithms which are state of the art for this sector. These are
then perfected and optimized in order to obtain acceptable calculation
times as well as an agreeable presentation.
As a direct consequence of the calculation procedure
followed, it is possible to obtain rendered representations, which
is the program's representation of choice. Naturally it is also
possible to obtain traditional representations (isolux curves, tables,
etc.).
Improvements have also been made to the presentation
layout. The materials of each surface are simulated by means of
a bitmap. Finally, a tone reproduction correction function is included
which makes it possible to optimize the video display.
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Irregularly shaped environments
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The calculation module is completely generic and
makes it possible to manage environments of any shape. Any limitations
to the type of environments managed are thus dictated by the need
to keep the user interface as simple as possible. The environments
are defined as parameterized "typologies" (for example,
L-shaped or cross-shaped environments, etc.), which make it possible
to define even more complex structures by entering a very limited
number of parameters. The user can describe a structure by typing
in the values of the most significant parameters, or modifying the
same interactively with the mouse.
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Each surface is linked to a material (simulated by
a texture bitmap) or a color and a reflection coefficient. The user
can modify the texture or choose to work with solid color surfaces,
with no texture.
In this way, with just a few simple operations, it is possible to
obtain extremely attractive photo-realistic representations.
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The "View bar" is always displayed on the
screen. It has a compass containing a small layout of the environment
which can be used to change the view of the same extremely rapidly
and intuitively. It is possible to choose between flat views and
perspective views. Flat views, in addition to being in plan or from
the four cardinal points, can be in parallel with each wall (by
simply clicking on the wall in question on the layout inside the
compass). The compass makes it possible to set the viewing angle
or the elevation of a perspective view. Using special controls the
user can then zoom in or "go inside" the perspective view,
or save it and call up the most frequently used views.
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Fixture library; multiple fixtures
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The management of the fixture database is undoubtedly
one of the most interesting new features of
Luxuswin 2. The structure of the libraries reflects as much
as possible the reality of a collection of lighting appliances,
with a completely innovative approach compared to similar programs
on the market.
A lighting fixture can be made up of one or more
illuminating bodies. For fixtures with more than one illuminating
body, it is possible to direct each of the illuminating bodies separately
from the others and from the basic body of the appliance, as well
as to individually locate different lamps and accessories for each
illuminating body. No other program on the market has this characteristic.
The program takes into account any modifications
made to the photometry of each of the illuminating bodies of lamps
with an incorporated reflector. Illuminating bodies can also be
combined with an accessory which can, in turn, modify the photometry.
Thus the photometry of a fixture is a result of the following combination:
illuminating body + lamp + accessory, as in the real world. Management
is completely transparent and always starts with catalogue references.
No other program presents this characteristic.
Fixtures are cataloged in the library according to
the same hierarchical tree structure used for the Targetti catalogue.
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Complete libraries and Eulumdat files
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The program offers a double level of use: i.e. access
to data is possible through the complete structure of libraries
or directly through the photometric files in Eulumdat format.
The generic term "Library"
is intended to mean the database of information regarding the products
manufactured by one of the Targetti group companies. Each library
includes all the information managed by the program: technical specifications,
images, lamps specifications, etc.
The term "Eulumdat file"
refers to the simple photometric file for an individual fixture,
formatted in EULUMDAT. Eulumdat files are commonly used by most
companies. They only contain information strictly connected with
the photometry of the fixture. The program can
be used with any Eulumdat file, even from companies outside
the Targetti group.
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Furnishings and occupied spaces
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It is possible to enter furnishings, occupied spaces,
volumes or architectural elements into the environment by taking
them from a library. These objects have parametrical measurements:
the three dimensions (length, width and height) are variable, and
can be defined when the furnishing element is selected. This makes
it possible to manage any type of generic volume or occupied space
(pillars, stairs, paneling, etc.)
Each furnishing element is linked to a color, a material
and a reflection coefficient which can be modified in a similar
way to those for the internal surfaces of the environment.
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Partially calculated surfaces
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It is possible to set partially calculated surfaces.
These are managed to all effects and purposes as "objects",
the same as fixtures and furnishing elements, and share the same
positioning, movement, direction and editing methods.
A partially calculated surface can be "real"
or "virtual". In the first instance it is distinguished
by a material and a reflection coefficient; it intercepts light,
projects shadows and permits the calculation of illumination and
luminance. In the second instance, the surface is only a spatial
reference, it does not intercept light and is not shown in the rendering.
On the virtual surface it is possible to calculate the illumination
but not the luminance.
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In many cases the positioning of objects and fixtures
in an environment follows criteria of regularity or symmetry. In
order to facilitate positioning in such cases, a powerful grid management
function is available.
The grid is a regular graticule (right-angled or
radial), the branch points of which act as points of attraction
for positioning the fixtures. The grid can be switched on or off
(the attraction function is only activated when the grid is turned
on). The grid management function has numerous advanced options.
For example, in addition to positioning it is possible to make the
grid act on the direction of the fixtures, i.e. the fixtures can
"lie" along the lines of the grid.
The fixtures remain linked to the grid on which they
are positioned. Any modifications to the parameters of a grid will
affect the fixtures linked to the same. A virtually unlimited number
of grids can be defined for a design project, each one of which
is distinguished by a name. By combining different grids in the
same environment, it is possible to reproduce any positioning layout
with some regularity, even complex layouts.
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Advanced positioning functions
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Numerous advanced positioning functions are available
for introducing an object into the environment, making it possible
to place it anywhere inside the same, or to apply it directly to
the desired surface. With wall positioning, for example, the walls
"attract" the fixture and automatically give all the rotations
necessary to apply it to the wall, without the user having to do
anything.
Fixtures and objects filed in the library are linked
by default to the most suitable positioning methods for the type
of object selected. For example, the default position of a furnishing
element is on the floor; the default position of a wall-mounted
luminaire is on the wall, whilst a lighting system element has a
generic default position. The default position can, however, be
changed by the user when the object is introduced to the environment.
Positioning instructions which are not coherent are automatically
blocked (it is not possible, for example, to place a desk on the
ceiling).
Finally, it is possible to aim the lighting fixtures
by simply indicating the point towards which the fixture is directed.
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Multi-environment and multi-scene management
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Each design project file can contain different environments.
Moreover, fixtures in an environment can be turned
on or off. For each environment it is possible to set different
"scenes" (giving them different names) corresponding to
different combinations of fixtures which are turned on or off. It
is thus possible to simulate different situations (such as, for
example, different circuits, or emergency and general lighting)
without physically having to reintroduce all the fixtures.
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The library can manage fixtures with emergency remote
power supplies. When this type of fixture is placed in the environment,
it is possible to automatically calculate the emergency lighting
(in addition to the general lighting), thanks to the sophisticated
scene management function which includes a special scenario for
emergency lighting.
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It is possible to automatically calculate materials
using the program. All fixtures included in the design project are
included in the calculation and others can be added manually. It
is also possible to enter comments or special items into the calculation
(i.e. non-standard articles). The management of the calculation
also includes a number of advanced functions (management of "standard"
environments; management of repetitive compositions; management
of unlisted codes; export on file of calculation, etc.).
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Since the Luxuswin 2
program is continually evolving, new updates are periodically posted
on line which can be downloaded by anyone who has already installed
the software on their computer. To install the update, just download
the file into a temporary folder, double click and follow the instructions
displayed. After installation, the downloaded file can be removed.
Updates for all previous versions.
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